Mercenaries


 * Mercenaries will now stay within range of character.
 * Act 1 mercenaries have baseline pierce
 * Auras have been updated. Will be same auras for Normal, Nightmare, and Hell.
 * Act 1 Fire: Vigor (>lvl18)
 * Act 1 Cold: Meditation (>lvl24)
 * Act 2 Combat: Thorns
 * Act 2 Offensive: Blessed Aim
 * Act 2 Defense: Defiance
 * Act 3 Fire: Cleansing
 * Act 3 Cold: Prayer
 * Act 3 Lightning: Holy shock + Static Field
 * Aura level increases as mercenary levels up.
 * Max "hard" skill level is 18
 * Benefits from +skills
 * Mercenary auras do not stack with item auras (?)

Act 3 Merc Auras

Act 3 Caster Merc Changes